2026 — present
BrainBuddyNet — gamified social learning
QA Lead
Impact
Mentors and learners connect in real time without the team having to solve the most expensive part of WebRTC from scratch.
The problem
Connecting learners and mentors for live mentoring sessions, with gamified progress — rankings, achievements, levels — to sustain the habit beyond the first session.
The approach
Instead of implementing pure WebRTC end to end, with the complexity of setting up its own STUN/TURN, Socket.io is used only for signaling and Agora as the real video and audio transport — a pragmatic combination that avoids reinventing the hardest part of real-time video calls.
An AI module, via OpenRouter, helps improve and split learning "topics", applied specifically to the product's domain rather than being a generic chat bolted on top.
Result
Mentors and learners connect in real time without the team having to solve the most expensive part of WebRTC from scratch.